📢 Gate Square #MBG Posting Challenge# is Live— Post for MBG Rewards!
Want a share of 1,000 MBG? Get involved now—show your insights and real participation to become an MBG promoter!
💰 20 top posts will each win 50 MBG!
How to Participate:
1️⃣ Research the MBG project
Share your in-depth views on MBG’s fundamentals, community governance, development goals, and tokenomics, etc.
2️⃣ Join and share your real experience
Take part in MBG activities (CandyDrop, Launchpool, or spot trading), and post your screenshots, earnings, or step-by-step tutorials. Content can include profits, beginner-friendl
Since the launch of TON casual game BANANA, the number of users has exceeded 8 million.
Odaily Planet Daily News Officially announced that BANANA, a casual game powered by the CARV protocol, has surpassed 8 million users since its launch four weeks ago, and has become one of the most popular mini-games in the TON ecosystem. Since its launch on July 27th, BANANA has attracted over 8 million users, with daily active users reaching 1 million. The game has accumulated over 1.8 million bound accounts, and players have completed over 73 million tasks. CARV's Chief Rise Officer, Leo Li, said, 'The milestone of 8 million users fully demonstrates the tremendous appeal of incentive games on the TON platform. This is not just a rise in numbers, but also a strong proof of setting new standards in the field of game data empowerment. We are committed to building a transparent and fair data ecosystem, bringing win-win results to business partners and the gaming community, and BANANA is leading this transformation.'