The Bombie project is becoming the market focus, this “shooting to earn” game integrated with Telegram, LINE, and Kaia, showcases strong attraction in the GameFi sector with a user base of 12 million and revenue data of 20 million dollars.
Bombie has established its dual-platform revenue champion position in the social gaming sector. As the highest-grossing on the Telegram and LINE platforms. Web3 The mini-game has set an astonishing record of an average revenue per paying user (ARPPU) of $804 in the Japanese market.
The game design adopts a lightweight “open box and fight monsters” mechanism, where players earn BOMB Token rewards by shooting zombies, creating a sustainable cycle of “play and earn.”
With the characteristics of “light gameplay + strong interaction”, Bombie has achieved viral spread on instant messaging platforms, becoming a model of the “social + game” model. The project team adheres to the design philosophy of “fun first, profit later”, successfully attracting an average of 180,000 active players daily to immerse themselves.
The BOMB Token adopts a 100% fair launch model, breaking the traditional private placement and pre-sale rules by directly airdropping 70% of the tokens (7 billion) to real players. This distribution model emphasizes “the more you play, the more you earn,” reinforcing community-driven initiatives and the decentralized nature of the token.
The total supply of Tokens is fixed at 10 billion, with a clear and transparent distribution structure:
As the launch of the trading approaches, the market Price Prediction for BOMB is Optimistic outlook:
The core factors supporting this expectation include:
Despite the bright prospects, investors still need to pay attention to the following risk points:
The project team has designed the IAS staking mechanism to mitigate these risks, promoting the closed-loop use of tokens through the “play-to-stake” model, thereby reducing market selling pressure.
Bombie’s roadmap showcases an ambition that transcends the boundaries of gaming. The team is developing a content matrix around the iconic capybara character, including animations, music, and works such as “Fake Elon” and “Bombie Rise.”
The sub-line product CapyBomb introduces an innovative “In-App Staking” (IAS) mechanism, allowing players to stake BOMB tokens directly within the game environment to earn rare equipment and additional rewards. This design creates an ecological flywheel of “Play-Stake-Grow-Reinvest in Main Coin,” enhancing user retention and token utility.
The project has also received heavyweight support from the TON Foundation, Kaia Foundation, and others, and has been highlighted as a key showcase project at major Web3 events in Hong Kong and Japan and South Korea. These endorsements provide a solid foundation for its long-term development.
Tomorrow, on June 17th, when Bombie officially starts trading on major exchanges, the crypto world will witness a true test of the community-driven GameFi model. If a portion of its 12 million user base converts into long-term holders, the price of BOMB may exceed the conservative expectation of $0.80, heading towards the community-discussed price of $1.50 or even higher.
The CapyBomb staking pool has over 28% token lock-up rate and 1,000% annualized yield, becoming a key line of defense against early sell pressure. Can Bombie evolve from a popular game into a sustainable Web3 economy? The answer will soon be revealed.